Borderlands Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Borderlands Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Psycho
Psycho Running

It's time for my pound of flesh!

Psychos are utterly sunbaked, completely insane Pandoran pirates. In a scrap, they’re entirely close combat brawlers, with no sense of honor and even less of a sense of self-preservation.


They’re human (well, human-ish) just like you, Vault Hunter, and so they have the same strengths and weaknesses in the wild. They’re nimble and quick, able to dodge attacks and sprint when they sense a clear path. Hits to the legs will hobble them as they maneuver; hits to the face will register as critical damage, while temporarily stunning them. Psychos who happen to be carrying aloft grenades can have the explosive shot from their hands.


And apart from their suicidal grenadiers, the psychos do not partake of any other technology better than the occasional rudimentary shield module. You won’t find gun-wielders here. Ask a psycho why, and he might lament that guns are too quick, that you can’t savor all the little emotions. But he’s more likely to rave about his mother before trying to viciously headbutt you. These are not well-adjusted men who can be reasoned with. So instead, shoot them.


Psychos will work together with other bandits—marauders, goliaths, nomads, and rats. Together, the bandit clans form Pandora’s most globe-girding society, and if a place lacks for all manner of these strays, beggars, crazies, thieves, and murderers, it’s only because either Hyperion forces or inhospitable wildlife forced them out.


List of Psychos

Name Health Multiplier Shield Level Damage Multiplier XP Value Crit Areas Weak/Res
Psycho 1 tvhm: 0.25 2 Normal Head Fire/--
Psycho Midget 0.75 -- 1 Chump Head Fire/--
Suicide Psycho 2 -- 2 Normal Head Fire/--
Suicide Midget 1 -- 1 Chump Head Fire/--
Burning Psycho 1.5 tvhm: 0.25 1.5 Normal+ Head --/Fire
Flaming Midget 0.75 -- 1 Chump Head --/Fire
Slagged Psycho 3 tvhm: 0.25 1 Normal+ Head Fire/--
Freezing Psycho 2 -- 2 Normal+ Head Fire/--
Dubert, Hubert, and Lubert 2 -- 1 Normal Head Fire/--
Psycho Miner 1.5 tvhm: 1 3 Normal Head Fire/--
Tea Party Guest 1 -- 1.5 Normal Head Fire/--
Armored Maniac 6 -- 3 Tough Head Corrosive/Fire
Gravedigger 5 1 2 Normal+ Head Fire/--
Midget Boner 0.75 -- 1 Normal Head Fire/--
Badass Psycho 15 tvhm: 1 5 Badass Head Fire/--
Chubby Midget 5 -- 5 Super Badass Head Fire/--
Chubby Midget 6 -- 5 Super Badass Head Fire/--
Loot Midget Psycho 8 -- 4 Tough+ Head Fire/--
Flesh-Stick 1 -- 1.5 Super Badass Head Fire/--
Shirtless Man 5 tvhm:1 1 Badass Head Fire/--
Incinerator Clayton 8 1 1.5 Super Badass Head/tank Fire
McNally 5 tvhm: 1 1.5 Super Badass Head Fire/--
Mad Dog 5 -- 1.5 Super Badass Head Fire/--
Assassin Reeth 12 1 2 Super Badass Head Fire/--
Shorty 3 -- 2 Tough Head Fire/--
Antagonists
 
Hyperion forces ConstructorsEngineersLoadersSurveyors
Bandit clans GoliathsMaraudersNomadsPsychosRats
Creatures BullymongsCrystalisksRakksSkagsSpiderantsStalkersThreshersVarkids
Advertisement