Icon | Name | Class | Skilltree | Description |
---|---|---|---|---|
Snap Shot | Lawbringer | Riflewoman | When firing from the hip, you gain dramatically increased Accuracy and Recoil Reduction. | |
Bona Fide Grit | Lawbringer | Riflewoman | Kill Skill. Killing an enemy grants you bonus Critical Hit Damage and Health Regeneration for a short duration. | |
Quick Shot | Lawbringer | Riflewoman | After Reloading, for a short duration, you gain increased Gun Damage and Fire Rate when shooting from the hip. | |
Unchained | Lawbringer | Riflewoman | Shooting an enemy grants you increased Fire Rate with all gun types. A stack of Unchained can only be gained once per second. All stacks are lost if you don't shoot any enemies for 10 seconds. | |
Fistful of Bullets | Lawbringer | Riflewoman | Increases your Magazine Size with all gun types by 3. | |
Crack Shot | Lawbringer | Riflewoman | The first shot fired from a fully loaded magazine causes Bonus Damage. If you kill an enemy with this shot they explode, dealing damage to all nearby enemies. | |
Impatience | Lawbringer | Riflewoman | Killing an enemy grants you a stack of Impatience, increasing your Reload Speed by 20% for each stack. All stacks are lost after reloading. Stacks up to 21 times. | |
Hot Lead | Lawbringer | Riflewoman | Your Critical Hits with non-elemental guns deal additional incendiary damage with a high chance of igniting enemies. The damage of the incendiary and ignite damage is based on your gun's damage. | |
Trick Shot | Lawbringer | Riflewoman | Your bullets that hit walls or other objects have a chance to ricochet off toward a nearby enemy. | |
Tombstone | Lawbringer | Riflewoman | Kill Skill. After killing an enemy, all hits have a chance to count as Critical Hits for a short time. | |
The Unforgiven | Lawbringer | Riflewoman | During Showdown all shots that hit enemies ricochet towards other nearby enemies, dealing 10% weapon damage per hit. Also, Showdown ending triggers an Explosion on all enemies who have been shot by you. | |
Saddle Up | Lawbringer | Fan the Hammer | Kill Skill. Killing an enemy grants you increased Movement Speed and Gun Damage for a short time. | |
Ruthless | Lawbringer | Fan the Hammer | Kills made during Showdown extend its duration. | |
Magnificent Six | Lawbringer | Fan the Hammer | The last 6 bullets in Non-Elemental Weapon clips deal extra Damage. | |
Bottled Courage | Lawbringer | Fan the Hammer | When Showdown begins, a portion of your Shield is instantly restored. Also, while Showdown is Cooling Down, you gain improved Shield Recharge Rate and Shield Recharge Delay. | |
Short Fused | Lawbringer | Fan the Hammer | Kill Skill. After killing an enemy, all your shots deal bonus Explosive Damage for a short time. The closer the enemy is to you, the higher the damage. | |
Faster 'n You | Lawbringer | Fan the Hammer | Kill Skill. Killing an enemy greatly improves your Reload Speed, Weapon Swap speed, and Fire Rate for a short duration. | |
Pickpocket | Lawbringer | Fan the Hammer | Your Melee Attack steals up to 6 bullets from your enemy and instantly loads them into your current gun's magazine. There is a cooldown for this skill. Does not work with Rocket Launcher ammo. | |
Gunslinger | Lawbringer | Fan the Hammer | When Showdown begins and ends, a portion of your gun is instantly reloaded. | |
Hell's Comin' With Me! | Lawbringer | Fan the Hammer | After reloading or reaching your maximum clip via Pickpocket, for a short duration your gun has a chance to fire twice. | |
High Noon | Lawbringer | Fan the Hammer | You gain a bonus to Gun Damage the longer you are in Showdown. | |
One for Each of Ya | Lawbringer | Fan the Hammer | When using a Pistol, you get an exact copy of that gun in your offhand. While using Ironsights, you shoot with your main hand only. | |
Law | Lawbringer | Law & Order | Increases your Shield Capacity and Melee Damage. | |
Order | Lawbringer | Law & Order | Every time you take 15% of your maximum health in damage you gain a stack of Order. Based on your number of Order stacks, you have a chance to instantly heal double the damage taken. Order stacks are quickly lost when outside combat. | |
The Third Degree | Lawbringer | Law & Order | When Showdown ends or upon killing an enemy, you gain increased Damage with your next Melee Attack. This effect can stack up to 5 times. | |
Rough Rider | Lawbringer | Law & Order | Slam Augment. Your Slam attack's damage is increased by 25%. Dealing damage with Slam grants you 5 Order stacks per enemy damaged. This skill also raises your Order Stack Cap by 5. | |
Wanted | Lawbringer | Law & Order | When an enemy would cause you to gain an Order stack, he gains a Wanted stack. Damaging that target consumes all Wanted stacks and deals Bonus Damage based on the number of stacks consumed and your level. The maximum number of Wanted stacks is 5, and enemies still gain Wanted stacks even if you are at your maximum Order stacks. | |
Discipline | Lawbringer | Law & Order | Upon reaching 10 Order stacks, your Shields are restored to full. Also, while at 10 or more Order stacks you gain improved Melee Damage, Gun Damage, and Shield Recharge Delay for each Order stack. This skill also raises your Order Stack Cap by 5. | |
Due Process | Lawbringer | Law & Order | After hitting an enemy with a Melee Attack, you deal increased Gun Damage with all gun types for a few seconds. | |
Blood of the Guilty | Lawbringer | Law & Order | When you or an ally kills an enemy, you gain a stack of Order and have 5% of your health restored. This skill also raises your Order Stack Cap by 5. | |
Jurisdiction | Lawbringer | Law & Order | During Showdown you Regenerate Health and gain bonus Movement Speed. | |
No Pain, No Gain | Lawbringer | Law & Order | Gain increased Gun Damage with all gun types based on how low your Health currently is. The lower your Health the greater the Gun Damage. | |
Rarin' To Go | Lawbringer | Law & Order | Kill Skill. Killing an enemy grants you bonus Reload Speed and Gun Damage based on the number of Order stacks you currently have. | |
Thunder Crackdown | Lawbringer | Law & Order | Melee Override. Your Melee Attack causes a large cone-shaped Shock burst, dealing increased damage for each Order stack. This skill also raises your Order Stack Cap by 5. | |
All the Guns | Fragtrap | Fragmented Fragtrap | Gun Subroutines. You randomly pick a Subroutine focused on a gun type, making you more effective with that gun type, but less effective with all others.
Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one. | |
Fuzzy Logic | Fragtrap | Fragmented Fragtrap | Taking damage from an enemy grants you increased Critical Hit Damage for a few seconds. | |
Safety First | Fragtrap | Fragmented Fragtrap | Defensive Subroutines. You randomly pick a Subroutine focused on either Health or Shields, which grants increased Capacity and Regeneration for the chosen attribute. The catch? You deal reduced damage with all gun types. Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one. | |
Surprised? Stabilize! | Fragtrap | Fragmented Fragtrap | Taking damage from an enemy increases your Accuracy and Recoil Reduction with all guns for a few seconds. | |
Rope-a-Derp | Fragtrap | Fragmented Fragtrap | Melee Subroutine. You randomly pick a melee-focused Subroutine, which grants you a massive melee damage bonus but reduces
your damage with guns. | |
Blue Shell | Fragtrap | Fragmented Fragtrap | Increases Gun Damage, Fire Rate, and Reload Speed while in Fight For Your Life. Also, increases the duration of Fight For Your Life. | |
Tripleclocked | Fragtrap | Fragmented Fragtrap | Multiplies the Bonuses and Penalties of the current Subroutine by up to three. The fewer Frag Stacks you have, the greater the multiplier. Defensive Subroutines always receive Triple Capacity regardless of stacks. Also, unlocks ACTION PACKAGE One Shot Wonder. | |
Grenade Vent | Fragtrap | Fragmented Fragtrap | Increases Grenade Damage. Also, throwing a grenade adds Frag Stacks. | |
Element of Surprise | Fragtrap | Fragmented Fragtrap | Elemental Subroutines. You randomly pick a Subroutine that Increases Damage with a chosen element, but Decreases Damage with all other elements. Upon depleting your shield, filling your shield, or entering Fight For Your Life, you release a Nova of the chosen element. | |
Death Machine | Fragtrap | Fragmented Fragtrap | Kill Skill. Killing an enemy increases your Gun Damage, Reload Speed, and Movement Speed for a few seconds. | |
Cryogenic Exhaust Manifold | Fragtrap | Fragmented Fragtrap | Whenever you Slam, you release a Cryo Nova and lose some Frag Stacks. | |
Float like a Bee | Fragtrap | Fragmented Fragtrap | Increases Melee Damage. Also, killing an enemy with a melee attack grants Frag Stacks, a small amount of Health, and increased Movement Speed for a few seconds. | |
Rainbow Coolant | Fragtrap | Fragmented Fragtrap | Whenever you initiate a new Subroutine you emit a R a i n b o w Nova. The Nova consists of all elements, humongous in size, and makes your team super happy. Also, unlocks ACTION PACKAGE Laser Inferno. | |
Best Buds 4 Life | Fragtrap | I Love You Guys! | Whenever you're revived or you revive someone, you and your buddy gain Health Regeneration and Damage Reduction for a short time. Also, extends Fight For Your Life and increases Weapon Damage while downed. | |
Maniacal Laughter | Fragtrap | I Love You Guys! | Increases Status Effect Chance. Dealing Status Effect Damage to enemies grants stacks of Maniacal Laughter. You and your pals gain Health Regeneration for each stack of Maniacal Laughter. The lower your health, the greater the Health Regeneration. Each stack lasts a few seconds. | |
Through Thick And Thin | Fragtrap | I Love You Guys! | Increases Action Skill Cooldown Rate. While VaultHunter.EXE is running, this bonus is transferred to your allies. | |
Kick Him While He's Down | Fragtrap | I Love You Guys! | While in Fight For Your Life, you draw aggro from nearby enemies. Also, unlocks ACTION PACKAGE Clap-in-the-Box. | |
All The Things Are Awesome! | Fragtrap | I Love You Guys! | Increases Fire Rate, Weapon Swap Speed, and Max Health. This bonus increases for every teammate in the game. Being part of a team is great! | |
You're... GOING TO LOVE ME!! | Fragtrap | I Love You Guys! | Killing an enemy creates a Friendship Nova centered on the enemy, Healing you and your friends in the radius. Allies who are low on health are healed for more. Also, unlocks ACTION PACKAGE Gun Wizard. | |
Wax Off, Wax On | Fragtrap | I Love You Guys! | Improves your Shield Capacity, Shield Recharge Rate, and Shield Recharge Delay. | |
It's a Trap... Card | Fragtrap | I Love You Guys! | When your Shield becomes depleted, you release a Mega-Nova centered on yourself that heals you and your friends, but hurts enemies. Targets low on health are healed for more. Your Shield must fully recharge between Mega-Novas. | |
Pain Simulator is Painful | Fragtrap | I Love You Guys! | Increases your Max Health and grants a small amount of Damage Reduction. | |
Kick Him While He's Up | Fragtrap | I Love You Guys! | Whenever you gain Second Wind, your Gun Damage, Melee Damage, and Critical Hit Damage is increased for a few seconds! | |
Organized Guns are Happy Guns | Fragtrap | I Love You Guys! | Increases Magazine Size with all Weapon Types for you and your buddies. | |
HIGH FIVES GUYS | Fragtrap | I Love You Guys! | Hold (RS/V) to request a High Five from your friends! A successful High Five increases your and your awesome friend's Gun Damage, Fire Rate, and grants Health Regeneration. Woo! If you don't have any friends, or they leave you hangin', gain increased Gun Damage and Health Regeneration for a few seconds, because screw you guys! | |
Drop the Hammer | Fragtrap | Boomtrap | Reloading your weapon increases your Fire Rate and Reload Speed but makes your Accuracy worse for a few seconds. | |
Killbot | Fragtrap | Boomtrap | Killing an enemy Restores Health, but Costs Shields. If your shields are not currently up then... FREE HEALTH! The lower your health, the greater the amount of health restored. | |
Coincidental Combustion | Fragtrap | Boomtrap | Whenever you shoot an enemy with a non-explosive weapon, you have a chance to deal Bonus Explosive Damage based on your weapon's damage. | |
Repulsive | Fragtrap | Boomtrap | When struck by a melee attack, you emit a powerful Blastwave that pushes that enemy away and deals Explosive Damage. | |
Second Wind (by Tediore) | Fragtrap | Boomtrap | When you enter Fight For Your Life, throw a digistructed copy of yourself which explodes like a grenade, and you continually emit Explosive Novas. | |
Load 'n' Splode | Fragtrap | Boomtrap | Whenever you reload your gun, gain Increased Explosive Damage. This bonus can stack up to five times and each stack only lasts a few seconds. | |
I Am Rubber, You Are Glue | Fragtrap | Boomtrap | Kill Skill. Whenever you kill an enemy, bullets have a chance to reflect off you and towards enemies for a short time. Also, unlocks ACTION PACKAGE Torgue Fiesta. | |
Start With a Bang | Fragtrap | Boomtrap | When firing a fully loaded gun after reloading you generate an Explosive Nova centered on you, damaging all nearby enemies. And hurts you ... but only a bit. | |
Hyperion Punch | Fragtrap | Boomtrap | Melee Override. Dealing Explosive Damage grants you stacks of Hyperion Punch. When you have 5 stacks, press (RS/V) to throw a super awesome punch that deals bonus Incendiary Damage. This consumes all stacks of Hyperion Punch. | |
One Last Thing | Fragtrap | Boomtrap | The last round fired from any weapon's clip gains significant Bonus Damage. Smaller clips reduce the bonus. | |
Livin' Near the Edge | Fragtrap | Boomtrap | Increases Fire Rate and Reload Speed. The lower your health and shields, the greater the bonus. Also, unlocks ACTION PACKAGE Pirate Ship Mode. | |
Auxiliary Tanks | Enforcer | Dreadnought | Increases Wolf and Saint's Duration and Cooldown Rate. | |
Fortify | Enforcer | Dreadnought | Increases Max Health for you and Wolf. Additionally, while Saint is active you deal increased Damage with all gun types. | |
Energize | Enforcer | Dreadnought | Saint Ability. Saint will occasionally boost the Shields of you and your friends. Additionally, Saint gains an increase to the rate which he regenerates your health. | |
Heatsinks | Enforcer | Dreadnought | Improves Shield Recharge Rate and Shield Recharge Delay. This bonus is doubled while Wolf and Saint are on cooldown. | |
Termination Protocols | Enforcer | Dreadnought | Fight For Your Life is replaced by Termination Protocols. During Termination Protocols you can walk at a reduced speed, fire your weapons, and you constantly shock nearby enemies. If the timer runs out, your power core goes critical, releasing a Nuclear Explosion. | |
Rapid Reinforcement | Enforcer | Dreadnought | Kill Skill. Killing an enemy increases your Cooldown Rate for Wolf and Saint and increases your Movement Speed and Reload Speed for a short time. | |
Zero Hour | Enforcer | Dreadnought | Saint Ability. When Saint is recalled or expires, he explodes, deploying a Healing Zone underneath you. You and your friends Regenerate Health while standing in the zone. | |
Hazmat Containment System | Enforcer | Dreadnought | If you have a Incendiary, Shock, or Corrosive Status Effect on you, you and your friends gain increased Resistance to that element. Additionally, you will occasionally spread that Status Effect to nearby enemies while it's active. | |
Kinetic Armor | Enforcer | Dreadnought | Increases your Maximum Health. Additionally, close range attackers have a chance to be struck by Explosive Feedback. The closer the enemy is to you the more likely he is to be struck. | |
Hard To Kill | Enforcer | Dreadnought | Whenever you are shot or struck by an enemy, you gain a stack of Hard To Kill, reducing all Damage received. All stacks are removed after a few seconds of taking no damage. | |
Overcharge | Enforcer | Dreadnought | Saint Ability. Immediately after being summoned, Saint will release an Energy Wave that will Overcharge you and any nearby friends for a short duration. Overcharged players gain increased Movement Speed, Fire Rate, Reload Speed, and Ammo Regeneration. | |
Laser Focus | Enforcer | Cyber Commando | Increases Gun Damage and Magazine Size with all Laser Weapons. | |
Man and Machine | Enforcer | Cyber Commando | Increases Shield Capacity and Maximum Health for you and Wolf. | |
First to Fight | Enforcer | Cyber Commando | Increases your Gun Damage. This bonus is lost 5 seconds after you deal damage, and is regained after 5 seconds of you not dealing or taking damage. | |
Targeting Scope | Enforcer | Cyber Commando | Kill Skill. Killing an enemy gives you increased Accuracy and Critical Damage for a few seconds. | |
Power Fist | Enforcer | Cyber Commando | Cyborg Augmentation: Arm. Melee Override. Press (RS/V) to perform an explosive punch with extended range. This ability has a cooldown. | |
Emergency Response | Enforcer | Cyber Commando | Emergency Response is activated whenever your Shield becomes depleted, increasing your Fire Rate and Reload Speed, and Wolf's Fire Rate, for a short duration. Your Shield must fully recharge between activations. | |
Shock Absorbers | Enforcer | Cyber Commando | Cyborg Augmentation: Legs. You can shoot while Sprinting. While doing so, you gain bonus Gun Damage, and suffer no accuracy penalties. | |
Divert Power | Enforcer | Cyber Commando | When your Shields are depleted and your Health is low, taking Damage causes you to gain massive Shield Regeneration and Damage Resistance for a few seconds. This ability has a cooldown. | |
Meteor Slam | Enforcer | Cyber Commando | Increases the Damage Radius of your Slam ability. | |
Welcome to the Gun Show | Enforcer | Cyber Commando | You are better with guns in nearly every regard. Increases Gun Damage, Reload Speed, Magazine Size, Accuracy, and reduces Recoil. | |
Vengeance Cannon | Enforcer | Cyber Commando | Cyborg Augmentation: Weapon. Whenever your Shield becomes depleted, you activate your shoulder-mounted Vengeance Cannon. The Vengeance Cannon fires Incendiary Laser Blasts in tandem with your equipped weapon and lasts for a short period of time. Your Shield must fully recharge between activations. | |
Afterburner | Enforcer | Hunter-Killer | Wolf's Air Speed is increased. Additionally, your Reload Speed and Projectile Speed is increased. | |
Fire Support | Enforcer | Hunter-Killer | Increases your Damage with all gun types and increases the Damage dealt by Wolf. | |
Venom Bolts | Enforcer | Hunter-Killer | Wolf Ability. Wolf's shots have a chance to be Venom Bolts, which deal Corrosive Damage. Additionally, you gain increased Corrode Chance and Corrode Damage with guns and grenades. | |
Suppression | Enforcer | Hunter-Killer | Kill Skill. Killing an enemy gives you and Wolf increased Fire Rate for a short time. | |
Laser Guided | Enforcer | Hunter-Killer | When you activate Wolf and Saint, or press [LB/L1/F] while they are active, Saint will Paint the target under your reticle. Wolf will focus attacks on the currently Painted target, and the target will receive increased Damage from all sources. If a target is killed while Painted, time will be added to Wolf and Saint's Duration. | |
Rolling Thunder | Enforcer | Hunter-Killer | While Wolf is alive, you will periodically gain stacks of Rolling Thunder, increasing Wolf's Damage. | |
Kill Switch | Enforcer | Hunter-Killer | Wolf Ability. Whenever Wolf is recalled, runs out of Health, or expires, it will dive bomb enemies with explosive effect! | |
Scramble | Enforcer | Hunter-Killer | When Wolf is destroyed, it is replaced once for free, and time will be added to Wolf and Saint's Duration. | |
Cold War | Enforcer | Hunter-Killer | When you apply a Shock, Incendiary, or Corrosive status effect to an enemy, there is a chance for the target to freeze. Additionally, you gain increased status effect chance when using Cryo weapons. | |
Escalation | Enforcer | Hunter-Killer | Increases your Critical Hit Damage. Additionally, Critical Hits on enemies reduce the remaining Cooldown of Wolf and Saint by a small amount. This effect has a cooldown. | |
Omega Strike | Enforcer | Hunter-Killer | Wolf Ability. Wolf periodically launches a deadly missile strike against its targets. |
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