Claptrap

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Claptrap is Claptrap. For better or worse …mostly worse.
Matt Armstrong, Borderlands Franchise Director

Skills[edit | edit source]

VaultHunter.EXE - Action Skill. Press [LB/L1/F] to run your VaultHunter.EXE program. It will analyze the situation, determine which Vault Hunter would do the best job, and then load an ACTION PACKAGE allowing Claptrap to fight in that manner for a short period of time. It also gives you Full Health and Health Regeneration. VaultHunter.EXE is still in beta and its definition of Vault Hunter is questionable at best. Warning: VaultHunter.EXE is currently classified as malware. Your allies may be affected.

  • Next Level:
    • Cooldown: 40 seconds
    • Regenerates 2.5% of your Max Health / sec.

Fragmented Fragtrap[edit | edit source]

All the Guns - Gun Subroutines. You randomly pick a Subroutine focused on a gun type, making you more effective with that gun type, but less effective with all others.

Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one.

  • Next Level:
    • Gun-Type Damage +25%
    • Gun-Type Fire Rate: +20%
    • Gun-Type Reload Speed: +20%
    • Wrong Gun-Type Damage: -15%

Fuzzy Logic - Taking damage from an enemy grants you increased Critical Hit Damage for a few seconds.

  • Next Level:
    • Critical Hit Damage: +10%

Safety First - Defensive Subroutines. You randomly pick a Subroutine focused on either Health or Shields, which grants increased Capacity and Regeneration for the chosen attribute. The catch? You deal reduced damage with all gun types. Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one.

  • Next Level:
    • Capacity: +35%
    • Regenerates 2.5% of Max Attribute / sec
    • Gun Damage: -15%

Surprised? Stabilize! - Taking damage from an enemy increases your Accuracy and Recoil Reduction with all guns for a few seconds.

  • Next Level:
    • Accuracy: +10%
    • Recoil Reduction: +10%

Rope-a-Derp - Melee Subroutine. You randomly pick a melee-focused Subroutine, which grants you a massive melee damage bonus but reduces your damage with guns.

  • Next Level:
    • Melee Damage: +150%
    • Gun Damage: -25%

Blue Shell - Increases Gun Damage, Fire Rate, and Reload Speed while in Fight For Your Life. Also, increases the duration of Fight For Your Life.

  • Next Level:
    • Gun Damage: +7%
    • Fire Rate: +7%
    • Reload Speed: +7%
    • Fight For Your Life Time: +7%

Tripleclocked - Multiplies the Bonuses and Penalties of the current Subroutine by up to three. The fewer Frag Stacks you have, the greater the multiplier. Defensive Subroutines always receive Triple Capacity regardless of stacks. Also, unlocks ACTION PACKAGE One Shot Wonder.

  • Next Level:
    • One Shot Wonder: Every shot empties all bullets from your clip.

Grenade Vent - Increases Grenade Damage. Also, throwing a grenade adds Frag Stacks.

  • Next Level:
    • Grenade Damage: +9%
    • Frag Stacks per Grenade Thrown: +1

Element of Surprise - Elemental Subroutines. You randomly pick a Subroutine that Increases Damage with a chosen element, but Decreases Damage with all other elements. Upon depleting your shield, filling your shield, or entering Fight For Your Life, you release a Nova of the chosen element.

  • Next Level:
    • Chosen Element Damage: +32%
    • Other Element Damage: -16%

Death Machine - Kill Skill. Killing an enemy increases your Gun Damage, Reload Speed, and Movement Speed for a few seconds.

  • Next Level:
    • Gun Damage: +6%
    • Reload Speed: +6%
    • Movement Speed: +4%

Cryogenic Exhaust Manifold - Whenever you Slam, you release a Cryo Nova and lose some Frag Stacks.

  • Next Level:
    • Rank 1 Damage
    • Frag Stacks per Slam: -1


Float like a Bee - Increases Melee Damage. Also, killing an enemy with a melee attack grants Frag Stacks, a small amount of Health, and increased Movement Speed for a few seconds.

  • Next Level:
    • Melee Damage: +6%
    • Health Restored: 5%
    • Movement Speed: +3%
    • Frag Stacks on Melee Kill: +1

Rainbow Coolant - Whenever you initiate a new Subroutine you emit a R a i n b o w Nova. The Nova consists of all elements, humongous in size, and makes your team super happy. Also, unlocks ACTION PACKAGE Laser Inferno.

  • Next Level:
    • Laser Inferno: Shoot lasers in all directions at nearby enemies.

I Love You Guys![edit | edit source]

Best Buds 4 Life - Whenever you're revived or you revive someone, you and your buddy gain Health Regeneration and Damage Reduction for a short time. Also, extends Fight For Your Life and increases Weapon Damage while downed.

  • Next Level:
    • Downed Time: +5%
    • Downed Gun Damage: +5%
    • Damage Resistance: +7%
    • Health Regen: +0.5% of Max Health / sec.

Maniacal Laughter - Increases Status Effect Chance. Dealing Status Effect Damage to enemies grants stacks of Maniacal Laughter. You and your pals gain Health Regeneration for each stack of Maniacal Laughter. The lower your health, the greater the Health Regeneration. Each stack lasts a few seconds.

  • Next Level:
    • Status Effect Chance: +4%
    • Regenerates up to 0.03% of your Max Health per stack per second.
    • Max Stacks 200

Through Thick And Thin - Increases Action Skill Cooldown Rate. While VaultHunter.EXE is running, this bonus is transferred to your allies.

  • Next Level:
    • Action Skill Cooldown Rate: +5%

Kick Him While He's Down - While in Fight For Your Life, you draw aggro from nearby enemies. Also, unlocks ACTION PACKAGE Clap-in-the-Box.

  • Next Level:
    • "Wanna hear the new dubstep song I wrote?"
    • Clap-in-the-box: Digistruct a giant bomb that hurts everything around it when it explodes.

All The Things Are Awesome! - Increases Fire Rate, Weapon Swap Speed, and Max Health. This bonus increases for every teammate in the game. Being part of a team is great!

  • Next Level:
    • Fire Rate: +3%
    • Weapon Swap Speed: +3%
    • Max Health: +5%
    • Fire Rate per Teammate: +1%
    • Weapon Swap Speed per Teammate: +1%
    • Max Health per Teammate: +2%

You're... GOING TO LOVE ME!! - Killing an enemy creates a Friendship Nova centered on the enemy, Healing you and your friends in the radius. Allies who are low on health are healed for more. Also, unlocks ACTION PACKAGE Gun Wizard.

  • Next Level:
    • Friendship Nova: Heals up to 15% of your Max Health.
    • Gun Wizard: You and all allies gain drastically increased fire rate and reload speed.

Wax Off, Wax On - Improves your Shield Capacity, Shield Recharge Rate, and Shield Recharge Delay.

    • Shield Recharge Delay: -NaN%
  • Next Level:
    • Shield Capacity: +3%
    • Shield Recharge Rate: +3%
    • Shield Recharge Delay: -3%

It's a Trap... Card - When your Shield becomes depleted, you release a Mega-Nova centered on yourself that heals you and your friends, but hurts enemies. Targets low on health are healed for more. Your Shield must fully recharge between Mega-Novas.

  • Next Level:
    • Mega-Nova: Heals up to 15% of your Max Health.

Pain Simulator is Painful - Increases your Max Health and grants a small amount of Damage Reduction.

    • Damage Reduction: +NaN%
  • Next Level:
    • Max Health: +6
    • Damage Reduction: +4.8%

Kick Him While He's Up - Whenever you gain Second Wind, your Gun Damage, Melee Damage, and Critical Hit Damage is increased for a few seconds!

  • Next Level:
    • Gun Damage: +5%
    • Melee Damage: +5%
    • Critical Hit Damage: +5%

Organized Guns are Happy Guns - Increases Magazine Size with all Weapon Types for you and your buddies.

  • Next Level:
    • Magazine Size: +5%
    • Teammate Magazine Size: +2%

HIGH FIVES GUYS - Hold (RS/V) to request a High Five from your friends! A successful High Five increases your and your awesome friend's Gun Damage, Fire Rate, and grants Health Regeneration. Woo! If you don't have any friends, or they leave you hangin', gain increased Gun Damage and Health Regeneration for a few seconds, because screw you guys!

  • Next Level:
    • Gun Damage: +15%
    • Fire Rate: +50%
    • Health Regen: +3% Max Health / sec.
    • Cooldown: 30 seconds

Boomtrap[edit | edit source]

Drop the Hammer - Reloading your weapon increases your Fire Rate and Reload Speed but makes your Accuracy worse for a few seconds.

  • Next Level:
    • Fire Rate: +5%
    • Reload Speed: +5%
    • Accuracy: -2%

Killbot - Killing an enemy Restores Health, but Costs Shields. If your shields are not currently up then... FREE HEALTH ! The lower your health, the greater the amount of health restored.

  • Next Level:
    • Health Restore: Up to 7% of Max Health
    • Shield Cost: Up to 2% of Max Shields

Coincidental Combustion - Whenever you shoot an enemy with a non-explosive weapon, you have a chance to deal Bonus Explosive Damage based on your weapon's damage.

  • Next Level:
    • Explosion Chance: 7%

Repulsive - When struck by a melee attack, you emit a powerful Blastwave that pushes that enemy away and deals Explosive Damage.

    • Shockwave Momentum: NaN
  • Next Level:
    • Shockwave Momentum: 300
    • Repulsive Cooldown: 5 seconds

Second Wind (by Tediore) - When you enter Fight For Your Life, throw a digistructed copy of yourself which explodes like a grenade, and you continually emit Explosive Novas.

  • Next Level:
    • "I will not die until you die with me!"

Load 'n' Splode - Whenever you reload your gun, gain Increased Explosive Damage. This bonus can stack up to five times and each stack only lasts a few seconds.

  • Next Level:
    • Explosive Damage: +4% per stack

I Am Rubber, You Are Glue - Kill Skill. Whenever you kill an enemy, bullets have a chance to reflect off you and towards enemies for a short time. Also, unlocks ACTION PACKAGE Torgue Fiesta.

  • Next Level:
    • Bullet Ricochet Change: +25%
    • Torgue Fiesta: Whoops! Drop a large amount of grenades that damage enemies and friendlies.

Start With a Bang - When firing a fully loaded gun after reloading you generate an Explosive Nova centered on you, damaging all nearby enemies. And hurts you ... but only a bit.

  • Next Level:
    • Explosive Nova: Rank 1 Damage
    • Damage to Self: 1% of current health

Hyperion Punch - Melee Override. Dealing Explosive Damage grants you stacks of Hyperion Punch. When you have 5 stacks, press (RS/V) to throw a super awesome punch that deals bonus Incendiary Damage. This consumes all stacks of Hyperion Punch.

  • Next Level:
    • Hyperion Punch Stack Cap: 5
    • Rank 1 Damage

One Last Thing - The last round fired from any weapon's clip gains significant Bonus Damage. Smaller clips reduce the bonus.

  • Next Level:
    • Last Shot Bonus: +80%
    • Clip Size for Full Bonus: 8

Livin' Near the Edge - Increases Fire Rate and Reload Speed. The lower your health and shields, the greater the bonus. Also, unlocks ACTION PACKAGE Pirate Ship Mode.

  • Next Level:
    • Fire Rate: Up to 100%
    • Reload Speed: Up to 100%
    • Pirate Ship Mode: Turn into an AWESOME PIRATE SHIP! With CANNONS!