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Red text indicates that a weapon has a unique characteristic to it, unlike other weapons of the same type and manufacturer.
When fully charged, next weapon shot deals bonus Amp Damage. Has 0 Amp Shot Drain causing all shots fired with full shields to be amp shots with bonus damage.
Causes continuous fire novas to emit from you every 2 seconds as long as shield is depleted. This requires the shield be fully recharged in between activations.
If thumping you is wrong, I don't want to be right.
Massive Magazine, high chance of elemental effect.
De Da.
Law
100% extra melee damage, 100% accuracy while aimed down sight, no Recoil.
Did I fire six shots, or only five? Three? Seven. Whatever.
Harold
Bullets split horizontally the farther they travel, spread changes from 3->5->7 bullets (not sure about even farther). Travels like tiny rockets. Explosive Dmg.
Lists fake damage and ammo capacity. Shots fired will create another 8 rounds in a circular shape around the original upon ricochet, releases 12 bullets in a shotgun spread when fired, only costing one bullet or firing bullets much like Flynt's tinderbox
Did you ever have the feeling...
Pocket Rocket
Has approximately twice the damage/mag capacity of equivalent Torgue revolvers, bullets fly faster, and splash damage is increased. (DLC2)
Shotguns
Red Text
Item/Weap
Description
A Pirate's Life for me!
Jolly Roger
Projectiles form shape of skull and bones. (DLC1)
Also try Minecraft!
Blockhead
Bullets fire in a 3x3 grid pattern, and ricochet.
Because one barrel ain't enough, and two is too few
Thre Dog
Always triple barrels.
Don't retreat. Instead, reload!
RokSalt
Reloads extremely quickly
Ewww
Retcher
Causes the shotgun to act as an E-tech shotgun. (DLC1)
Random chance to make a charging sound on reload. This gives the gun anywhere from 17 to 153 more rounds in the magazine, increased accuracy, damage, fire rate and recoil reduction.
3 Shots are fired in a straight horizontal line. Dropped by Mobley in The Dust. Mobley spawns during and after the mission "The Good, The Bad, and The Mordecai," A reference to The Good, The Bad, and the Ugly
Extremely powerful gyro rifle. Explosions are larger than other gyro rifles. A grenade will spawn from the rocket upon impact and detonate a few seconds after the flying rocket has done it's damage.
We're Pirates. We don't follow the rules.
Stinkpot
Bullets fired bounce off of one non-organic surface before exploding on second contact. One of 3 elemental Jakobs guns. (DLC1)
What play thing can you offer me today?
Hail
Bullets fire in an arc similar to a mortar. If they travel far enough each round will fork a child round. Reference to a Ming the Merciless line in the opening of the 1980 film "Flash Gordon".
As I end the refrain, thrust home.
Rapier
+200% melee damage. "Curse of the Porcelain Fist!": increased damage from melee attacks. (DLC1)
We're all mad here. I'm mad. You're mad.
Kitten
Bullets fire in a happy face formation after a couple of shots. reference to "Alice in Wonderland's" Cheshire Cat. (DLC2)
Boom! Boom! Boom! BOOM! BOOOM!!!! GOOD DOGGY!!!
Tiny Tina's Boom Puppy
Fires projectiles that will bounce around for a certain amount of time before exploding a last time. (DLC2)
Get to it.
CHOPPER
HUGE clip size. A returning gun from BL1, shoots whole clip once you hit the trigger. [DLC3]
Projectile leaves pixelated trail. Red text is a reference to Minecraft's Bow due to the pixelated arrow trail in Minecraft. Translating to "This is not a Sniper Rifle"
I can see my house from here
Fremington's Edge
Long range scope, Hyperion steadying effect without having to fire first.
I infrequently perish
Trespasser
Ignores shields, lower average damage.
Je suis enchante, Ou est le bibliotheque?
Chère-amie
Very small transfusion effect. Translates to "I am delighted, where is the library?"
100% chance to ignite, creates a small burst that spreads fire to nearby targets on impact.
Sink me!
Pimpernel
When bullets hit an enemy or any surface, they turn into 5 electric orbs that fire out in all directions, symmetrically, dealing damage to anything they hit. (DLC1)
Rounds fired from this Sniper Rifle, will be 100% chance of firing an explosive round. Also referencing that this gun is making a return from the first Borderlands. One of 3 elemental Jakobs guns. (DLC2)
Controller vibrates while weapon is equipped in certain ways. A medium vibration when hip firing and a strong vibration when aiming down the sights. Weak to no vibration while reloading. Heals for 2% of any damage caused (even from grenades while you wield it).
Always slag. Shoots 3 shots at once (consumes only 1 from ammo). Has high magazine size. Dropped from Jimbo/Tector Hodunk during quest Clan War: Zafords vs. Hodunks.
I have a Soldier, a Siren, two Scooters and a Claptrap.
Commerce
Always shock.
If thou'st would'st snitch'st, acquire thine stich!
Tattler
2 projectiles for 1 unit of ammo, slower bullet velocity, large spread. (DLC1)
Bullets are fired from the user's head in two clusters from either side. Burst fire enhanced to 6 round bursts instead of 3 (due to x2 bullet property), 100% Recoil Reduction. Hipfire spread forms the shape of a stick-figure bull.
Causes a weapon grenade MIRV after the first gun explodes. Subsequently, the weapon grenade damage is based on the amount of ammo still in the magazine. How many bullets still in the mag during reload will become the bullet multiplier. WeaponDMG x AmmoLeft = Grenade explosion damage. Increasing mag size by relics and mods will increase weapon grenade damage. Since this weapon is very powerful, you sacrifice the ammo in the mag, this means SMG ammo can burn out fast. Has a chance to spawn two child guns at once
An E-Tech Rocket Launcher that hurls three balls of energy similar to that seen from PRAZMA CANNONS. Each ball travels in a rather slow and hectic motion, with each ball dealing a tremendous amount of damage, while covering a large area of effect.
THIS GUN SHOULD NEVER DROP
ERROR MESSAGE
Unobtainable through gameplay. Functionally identical to Ahab, but has a unique skin. (DLC1)
Grenades
Red Text
Item/Weap
Description
2x more awesome, bonus extreme!
Bonus Package
Dropped by Boom and Bewm. Spawns X child grenades, which in turn spawn more child grenades.
E~MC^(OMG/WTF)
Quasar
Has the properties of a singularity and tesla grenade. It pulls the enemies towards it, as a singularity grenade, then deals constant electric damage, as a tesla grenade.
Forget the curveball Ricky, give him the heater.
Fastball
Thrown like a baseball at high speed. Will ricochet off hard surfaces. Explodes on impact with enemy but has a small detonation radius. Best used on single target rather than crowds.
Hangin' around with you is no picnic
Captain Blade's Midnight Star
When child grenades spawn they bounce back in the direction the parent grenade was thrown from. (DLC1)
It takes two to get one in trouble
Kiss of Death
Acts as a Homing Transfusion Grenade, but does not explode or release child grenades until it attaches to a target. Child grenades explode immediately when released. Deals constant damage while attached until explosion.
Make it rain!
Fuster Cluck
Separates into child grenades immediately after being thrown instead of on detonation.
Sometimes lightning does strike twice.
Storm Front
Acts as a mirv tesla grenade, with the primary explosion as a normal tesla launching smaller grenades that become small teslas on impact.
Spread the sickness.
Pandemic
The grenade upon impact of an opponent spawns a number of child homing grenades that explode on impact, leaving a corrosive cloud in that region.
Supplies!
Nasty Surprise
Teleporting Mirv Grenade. So long as the primary thrown grenade is near an enemy, it spawns several heads that drop from the air above other enemies in the radius, even if they are behind corners and such.
Bouncing mirv grenade that explodes explodes many times when bouncing before unleashing its payload.
WARNING: Not intended for indoor use.
Contraband Sky Rocket
Obtained with the Ultimate Loot Chest package for Borderlands 2. Grenade flies skyward and explodes similar to fireworks. Damage is based on player's level. Best used indoors, unlike the red text's warning, as the grenades explosions rain downward upon contact with a surface after ascending.
Your sister is such a bitch.
Bouncing Bonny
Bouncing Betty grenade that will shoot out grenades while bouncing before exploding.
Bees are coming!
Fire Bee
Always incendiary. Spits fire in a circular motion. Additionally shoots small missiles of fire in a circular motion similar to the Hive rocket launcher.
...His breath was of fire...
Breath of Terramorphous
Always incendiary. Area of effect grenade; spawns child grenades that shoot geysers of flame into the air, burning anything within the blast radius.
A skilful leech is better far, than half a hundred men of war.
Leech
Decreased damage and blast radius. All damage done by the grenade instantly restores allies' health.
Restores your health with every kill, but reduces your Fight For Your Life time limit. (DLC1)
Take turns and play nice.
Sheriff's Badge
Increases Fight for Your Life Time and Max Health by 15% for every player equipped with a Sheriff's Badge.
Their power courses through you...
Blood of the Seraphs
+max HP and HP regen bonuses change every time the relic is equipped. Usually regenerates 0.3% of total health and adds about 25% health increase. (DLC1)
Who the hell shot me?
Deputy's Badge
Increases Fight for Your Life Time by 10% for each player equipped with a Deputy's Badge.
Their return is to be feared...
Breath of the Seraphs
Grants bonus damage and health regeneration for a short time after killing an enemy to gain second wind. [DLC3]
Class Mods
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Item/Weap
Description
"I never die."
Legendary Hunter Class Mod
Using Deception instantly restores 10% of your health.
"it's like Christmas."
Legendary Soldier Class Mod
Increased fire rate, gun damage and cooldown rate.
"Never look at my fist."
Legendary Berserker Class Mod
Increases your Movement Speed by 20% while Gunzerking.
"(Giggles) I'm really good at this."
Legendary Siren Class Mod
Increases your Movement Speed by 45% while using Phaselock.